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Modern Warfare 4 Launch Guide: $70, No Game Pass and Strong Campaign Impressions

Call of Duty: Modern Warfare 4 launches October 23 on PS5, Xbox Series X|S, Nintendo Switch 2 and PC. The $69.99 Standard Edition is not joining Game Pass at launch, while early campaign coverage is positive but final scored reviews are still pending.

NexusGG Staff3 min read
Soldiers advance beside an armored vehicle through a smoke-filled street in Modern Warfare 4

Call of Duty: Modern Warfare 4 reaches its full launch on Friday, October 23, 2026, after digital preorders received campaign access on October 16 and DMZ access on October 20. The base game costs $69.99 in US storefronts and launches on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Battle.net, Steam and Xbox on PC.

This is the first recent Call of Duty launch where an Xbox subscription is not a substitute for buying the new game: Activision says Modern Warfare 4 will stay out of Game Pass until holiday 2027. Early campaign and DMZ coverage is encouraging, but outlets that have played ahead of release are still withholding final scores until they can judge multiplayer against the public.

The full game opens October 23, but storefront clocks do not tell one simple story

Activision's PC launch guidance says the full game releases at midnight local time on October 23, and PC preload is already available. The US PlayStation listing and Steam's public release notice instead show 04:00 UTC, which is midnight on the US East Coast and 07:00 in Israel while daylight-saving time remains in effect. Because those official displays describe different clock conventions, the safest exact timer is the countdown inside the store where the game was purchased.

The platform list leaves PlayStation 4 and Xbox One behind. Xbox purchases support Play Anywhere between Xbox Series X|S and Xbox on PC, while the Nintendo Switch 2 version launches on the same date. Console online multiplayer requires the platform's paid online service; Activision also says multiplayer and DMZ need a continuous internet connection because every mode uses texture streaming.

Standard is $69.99; Vault is $99.99 and mostly sells extras

US Xbox, PlayStation and Steam listings put the digital Standard Edition at $69.99 and the digital-only Vault Edition at $99.99. Digital Standard owners can buy the Vault upgrade for a suggested $30, but physical console copies cannot use that upgrade path. Regional prices and Israeli availability should be checked directly in the relevant storefront; the US dollar price is not an Israeli retail quote.

The Vault Edition contains the same base game, then adds two operator packs, the Signature Weapon Collection, one season of BlackCell and a DMZ deployment bundle with an extra Active Duty slot and consumable equipment. Eligible players who have owned and played a qualifying Call of Duty on the same platform account can receive 10% off Vault before launch, but the discount does not apply to the $30 upgrade.

That makes Standard the complete-game choice rather than a cut-down edition. Vault's extra $30 is paying for cosmetics, Battle Pass value and an initial DMZ inventory advantage, not additional campaign missions or a separate multiplayer map pack. Buyers interested only in the campaign, competitive multiplayer and the core DMZ mode do not need Vault to access them.

The campaign is earning praise, while Price's half is the recurring criticism

The clearest early consensus is that Infinity Ward has delivered a stronger campaign than recent Call of Duty entries, especially when the story follows young South Korean soldiers during the invasion. PC Gamer calls it the most fun the reviewer has had with a Call of Duty campaign in years and estimates roughly six hours; Windows Central reports 16 missions and a six-to-eight-hour range, depending on difficulty and time spent searching for secrets.

The praise is not uniform. PC Gamer says the Captain Price thread feels disconnected and less interesting than the Korean squad's story, while GamesRadar similarly lists Price's storyline and limited player freedom among its negatives. Both publications are evaluating more than the campaign before settling on a final verdict, so these are useful launch impressions rather than a finished review-score consensus. For buyers focused on online play, waiting until public servers have been tested remains the only way to judge launch stability and the real multiplayer population.

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