Deep Dish Dungeon launches October 13 on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming and Steam. Xbox lists it as a day-one release for Game Pass Ultimate and PC Game Pass, while an October 6 developer announcement sets the standalone price at $14.99, €14.99 or £13.99.
The Behold Studios dungeon crawler supports Xbox Play Anywhere, and Raw Fury describes it as verified for Xbox handheld devices. Its Steam listing is also marked Steam Deck Verified. Raw Fury's launch announcement does not list a PlayStation, Nintendo Switch or Xbox One version; Xbox Series X|S is the only console version it names.
Cooking carries progress back to camp
Exploration takes place in a hand-crafted dungeon built around puzzles, combat and metroidvania-style routes. Players gather materials during each descent, then return to camp to improve the site, craft tools and prepare meals. New recipes unlock over time, and each recipe can change character stats rather than serving as a cosmetic side activity.
That structure makes preparation part of the route through the dungeon: resources found during exploration determine which tools and food effects can support the next expedition. Raw Fury also says enemies have different behaviors and environmental hints matter, so the loop rewards observation and planning alongside combat.
Cross-platform co-op is confirmed; the maximum party size is not
Raw Fury's announcement and the Xbox product description both say the game can be played solo or with up to two friends, which describes three players in one party. Steam advertises cross-platform multiplayer, and Xbox advertises cross-platform co-op. Neither storefront's public text defines a narrower Steam-to-Xbox compatibility matrix.
On Xbox consoles, online multiplayer requires Game Pass Essential, Premium or Ultimate if the game is purchased separately. Game Pass access to Deep Dish Dungeon itself is listed for Ultimate and PC Game Pass, with cloud play included in the October 13 rollout.
The Steam demo is a systems test, not a head start
A free Steam demo remains available before launch and covers about one hour of the basic exploration, crafting and co-op loop. The demo does not save or load a run, so it is useful for checking the controls and group dynamic but does not provide persistent progress toward the full game. Every demo session starts from scratch.




