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Sizeable Brings Its Shrink-and-Grow Dioramas to Xbox at $17.99

Sizeable is out on Xbox and PC, listed by Xbox Wire at $17.99. Published by Alchemy Games and made by Business Goose Studios, the puzzle game is built around shrinking and growing objects inside handcrafted dioramas to find hidden items.

NexusGG Staff2 min read
A giant turtle carrying a miniature diorama landscape on its shell — windmill, trees, a hot air balloon and a UFO — floating in a blue sky, in Sizeable artwork

Sizeable is out on Xbox and PC with Xbox Play Anywhere support, priced at $17.99 on Xbox's release calendar. The store lists Alchemy Games as publisher; the game's own description credits Business Goose Studios as the developer, and notes it began as a student project before becoming that studio's first commercial title.

The mechanic is the whole game

The store describes a relaxing puzzle and exploration game in which players shrink and grow their way through handcrafted dioramas in search of hidden objects. Scale is not a supporting feature but the entire interaction: changing the size of an object reveals solutions and connections that were not visible at another scale.

The word the description keeps returning to is short. That is useful buying context rather than something to work around — this is a concentrated set of tactile puzzles, not a long campaign or an open sandbox. Anyone weighing it up is choosing experimentation and discovery over a progression loop.

Who it is classified for

The store files Sizeable under puzzle and trivia alongside family and kids, and rates it EVERYONE with no content descriptors. Combined with the relaxing framing and the absence of fail states in the description, that positions it as a game that can be handed to a child or played to unwind, which is a narrower and more useful signal than the puzzle label alone.

Platform support and what is missing

Capabilities are single-player, Xbox achievements, Xbox cloud saves and Xbox Play Anywhere. The listing carries no Series X|S optimisation badge and no Smart Delivery, so the technical presentation is not something the store makes claims about. There are 11 supported languages.

The page does not give a level count, an average completion time, or any detail on hint systems or accessibility options — a real gap for a game whose difficulty depends on spotting things. NexusGG has not tested the Xbox controls or the Windows version, and does not assume every puzzle interaction translates equally across input devices.

The absence of an accessibility feature count is worth flagging specifically. A game built around locating small objects inside detailed scenes leans heavily on visual acuity and colour discrimination, and the listing offers nothing on whether zoom, contrast or highlight options exist. Local pricing should also be confirmed before purchase, since the $17.99 figure comes from Xbox's US release calendar.

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