Skip to main content
NEXUS·GG

Search NexusGG

Press Enter to search. Press Escape to close.

GamingNews

Star Wars Zero Company puts the Clone Wars in an XCOM-shaped box on August 27

Bit Reactor's turn-based tactics game arrives August 27 on PC, PlayStation 5 and Xbox Series X|S. It replaces the lightsaber power fantasy with squad management, eight playable species and a commander you build yourself.

NexusGG Staff3 min read
Hawks, the customisable former Republic officer leading Zero Company, shown in close-up in a worn leather jacket over layered armour against an overcast sky.

Star Wars Zero Company arrives on August 27 for PC, PlayStation 5 and Xbox Series X|S, and it is the rarest thing the licence produces: a Star Wars game where reflexes do not decide the fight. Bit Reactor, working with Electronic Arts and Lucasfilm Games, has built a single-player turn-based tactics game in the shape XCOM made familiar — cover, action economy, a squad you invest in and can lose.

The framing matters because Lucasfilm's recent games have almost all handed the player a lightsaber. This one hands you a spreadsheet and a body count.

You play a commander you invent, not a legend you inherit

The lead is Hawks, a former Republic officer, and the player builds them. Lucasfilm's own description confirms Hawks and the hired Operators around them can be created from eight species — Devaronian, Human, Neimoidian, Ovissian, Togruta, Twi'lek, Weequay and Zabrak — with voices, attire, specialisations and talents all under player control.

Around that customisable core sit fixed characters with their own draw: a clone trooper voiced by Dee Bradley Baker, a Mandalorian of Clan Verminoth, and a Tognath Jedi Padawan. The antagonist is Kundri Fathom, leader of a faction called the Infinite Coil, and the campaign's stated stakes are stopping her spreading a plague across the galaxy.

The Den is where the campaign actually happens

Between missions the game moves to The Den, a base where players recruit and dispatch Operators from a shifting galaxy map, upgrade facilities and buy equipment. Squad members who fight together develop bonds that unlock support abilities and cross-training benefits.

That is the load-bearing system in every good tactics game and the one that decides whether this lands. A roster you have named, dressed and kept alive for twenty hours is what makes a bad ambush hurt. If The Den's progression is thin, the battles become arithmetic.

What launch day actually costs

There is no advance-access window announced. Both editions unlock at the standard worldwide release. On the Israeli Steam storefront, checked on August 24, the standard edition is listed at ₪199 and the Deluxe Edition at ₪239; the Deluxe adds two cosmetic packs and five weapon themes, and every pre-order includes the Crystalline Astromech Pack.

  • Developer: Bit Reactor. Publisher: Electronic Arts, with Lucasfilm Games.
  • Platforms: PC via Steam, PlayStation 5, Xbox Series X|S.
  • Single-player only, with Steam Achievements, Cloud saves and HDR support listed.
  • Full audio in English and German; subtitles in eleven languages, Hebrew not among them.

The last line is the one Israeli readers will care about most, and it is worth saying plainly rather than burying: this is an English-language game with no Hebrew support at launch.

The comparison this invites is Chimera Squad, not XCOM 2

Bit Reactor's own studio page says its team previously worked on XCOM, Civilization, Gears of War and Elder Scrolls Online, so the comparison is not lazy shorthand. But the details point at a specific corner of that lineage: named characters with fixed personalities mixed with generated recruits, a story campaign rather than an open war of attrition, and a tone the trailers keep pitching as adventurous rather than grim.

The open question at launch is permanence. Neither Lucasfilm nor EA has said whether Operators die for good, and in this genre that single rule decides whether The Den is a roster or a save-scumming exercise. Reviews should answer it within an hour of play.

Sources

NexusGG uses necessary storage to keep you signed in. With your permission, we also use analytics to understand searches and improve coverage. We never use advertising cookies. Cookie Policy.

Accessibility settings

These settings are saved in your browser and apply across the site.

Text size

Read our accessibility statement