Ubisoft told staff on October 14 that it proposes to close RedLynx, the Helsinki studio that created the Trials motorbike series. The plan would affect up to 52 positions. The same day, Ubisoft Singapore lost 70 positions, and by October 15 Game File had reported that Ubisoft wants about 100 voluntary departures across its three German studios.
Taken together, that is roughly 220 roles in three countries in one week, although only the Finnish and Singapore figures come from Ubisoft. The cuts land nine months after Ubisoft promised a "final" round of cost-cutting, and they hit two very different studios: one with no project left, and one that led a hit remake this summer.
RedLynx has no assigned project left to protect it
RedLynx began in Helsinki in 2000 and grew Trials from a browser game into an Xbox 360 hit with Trials HD in 2009. Ubisoft bought the studio in 2011, and its last mainline series entry was Trials Rising in 2019. Since then, RedLynx has mostly worked as a support studio on other Ubisoft games, including Star Wars Outlaws.
This is the studio's second restructuring in a year. In October 2025, Ubisoft proposed cutting up to 60 RedLynx roles and turning it into a studio for small screens, built around two unannounced mobile projects. GamesIndustry.biz now reports that RedLynx is not assigned to any project and has no sustainable standalone titles, which explains why Ubisoft is proposing a closure rather than another round of trimming.
Ubisoft's statement does not say what happens to the Trials brand. With no announced successor studio and no new game in development, there is no announced Trials project left at Ubisoft.
Finnish change negotiations decide whether the closure happens
Ubisoft's wording matters: the closure is a proposal "subject to the local change negotiation process." Finnish employment law requires formal negotiations with staff before job cuts of this size, so neither the closure nor the final number of affected roles is settled yet.
Ubisoft has not published a timetable for these talks. Last year's RedLynx negotiations were set to begin on October 30 and to conclude toward the end of November, which gives a rough sense of how long the process can take.
Singapore loses a fifth of its staff three months after Black Flag Resynced
Ubisoft Singapore opened in 2008 as a support studio, built the naval combat in several Assassin's Creed games and went on to lead Skull and Bones, which shipped in 2024 after years of delays. In 2026 it led Assassin's Creed Black Flag Resynced, which Ubisoft says sold more than 3 million copies in its first week after its July 9 launch.
Ubisoft says the 70 positions were cut "to align the studio with upcoming production needs," and that the studio remains an important part of its global production organization. GamesIndustry.biz puts the cut at roughly a fifth of the studio's headcount. NexusGG's reading is that the decision follows the studio's future slate rather than its recent sales: a hit remake did not secure the team that made it once that project shipped.
Germany's cuts are framed as voluntary buyouts, not layoffs
Ubisoft confirmed to Game File that it has opened talks with the works council about a voluntary departure plan at Ubisoft Düsseldorf, Ubisoft Berlin and Ubisoft Mainz. It did not confirm a number. Game File reports that the target is about 100 of roughly 600 employees, with more than half of the cuts expected in Düsseldorf, and that the proposed buyout is 1.5 monthly salaries per year of service. That formula is still under negotiation.
Mainz leads the Anno series and shipped Anno 117: Pax Romana in November 2025, while Düsseldorf and Berlin mainly support other teams. A voluntary plan is not a guarantee against layoffs: heise online notes that a voluntary program at Massive Entertainment in autumn 2025 fell short and was followed by 55 layoffs at Massive and Ubisoft Stockholm in January 2026.
Ubisoft's "final" restructuring is still closing studios
In January, Ubisoft announced a new structure of Creative Houses, cancelled six games, delayed seven others and launched what it called a final round of cuts aimed at €200 million in savings. This year it has closed studios in Halifax, Stockholm, Winnipeg and Belgrade. RedLynx and Ubisoft Singapore both sit in the Creative Network, the division that supports the other Creative Houses, and that support layer is where this week's cuts landed.
The next concrete signals are the outcome of the Finnish negotiations, which will show whether RedLynx closes or survives in some form, and any agreement between Ubisoft and the German works councils on how many people take the buyout.



