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Marvel Rivals Season 10.5 adds an Infinity Stone tournament for 12 players

Season 10.5 adds a 12-player Infinity Stone tournament, Infinity Finale rewards, Alchemax Headquarters in 18v18 and two new lore entries. Its balance pass changes 13 heroes, including tracking missiles for Iron Man and stronger sustain for Jubilee.

NexusGG Staff4 min read
Marvel Rivals heroes assembled in official Season 10.5 artwork

Marvel Rivals Season 10.5 is live with Path to Doomsday – Avengers: Infinity War, a limited mode that puts 12 players into six two-person squads. Duos meet head-to-head across rounds and fight for all six Infinity Stones; the first team to complete the set wins. The mode remains available until December 11 at 09:00 UTC.

The format is closer to a rotating duo tournament than a standard large-team objective. Progress across encounters matters alongside the result of one fight, while the small squad size makes hero synergy and survival more important than covering every role.

Infinity Finale, Times Square and Alchemax use separate reward windows

Infinity Finale quests award Thor's The Avengers costume and other Infinity War-themed rewards for Black Panther, Doctor Strange and additional heroes. That event ends December 10 at 09:00 UTC. The Times Square activities end earlier, on October 22 at 09:00 UTC: watching the Infinity War screening continuously for two minutes unlocks a Gallery Card, while taking a group photo at the themed walls awards an Avengers spray and 100 Units.

Alchemax Headquarters joins the 18v18 map pool. The update also adds Spirit of Thunder lore for Thor and The Worthy Spider-Man lore for Spider-Man. A Twitch Drops campaign runs from October 9 at 12:00 UTC through November 6 at 09:00 UTC, led by Angela's Will of Galacta costume, and Jeff the Land Shark's Razor-Tooth costume is the Season 10.5 Gold-rank reward.

Summer Special water-traversal emotes now work outside water as stationary emotes, although NetEase says some remain restricted where clipping is severe. The store adds the limited Skele-Saurus Devil Dinosaur and Vampire King Blade bundles through November 6 at 02:00 UTC; Phoenix Cyclops and the Infinity Gauntlet accessory have no end date listed in the patch notes.

Vanguards: Hulk and team-ups rise while Devil Dinosaur loses health

  • Devil Dinosaur: base health falls from 850 to 825.
  • Hulk: Banner's Gamma Ray Gun projectile speed rises from 80 to 120 m/s, self-hitting with Gamma Grenade grants 100 gamma energy instead of 50, and his Wolverine team-up raises its attack and movement boosts from 20% to 25%. Unstoppable now triggers at 400 health instead of 300 and its cooldown drops from 60 to 45 seconds.
  • Magneto: the Emma Frost team-up's Magnetic Resonance projection increases from 45% to 50% damage and lasts up to 6 seconds instead of 5.
  • The Thing: the Invisible Woman team-up cuts Unbreakable Forces from a 20-second cooldown to 15 seconds and lowers the healing trigger from 150 damage to 125.

Duelists: Iron Man gains tracking, Phoenix trades healing for bonus health

  • Cyclops: Optic Blast damage rises from 22 to 23, each hit removes 0.3 seconds from Ricochet Force instead of 0.25, Ruby Rage costs 3400 energy instead of 3700, and the Gambit team-up's Kinetic Kin lasts 8 seconds instead of 6.
  • Gorr: Shadow Scythe's flat damage falls from 55 to 50 and its shockwave from 60 to 55; Twilight of the Gods lasts 10 seconds instead of 12. Living Abyss gets a shorter 12-second cooldown but slows from 13 to 10 m/s, and Shadow Harvest gains a custom targeting-sensitivity option.
  • Hawkeye: Piercing Arrow becomes faster, Crescent Slash recovers sooner and Hypersonic Arrow's opening hit widens from 3 to 5 metres. His Psylocke team-up gains one point of arrow damage, while Moonlit Slash with Cloak & Dagger now heals Hawkeye for the amount dealt.
  • Iron Man: Micro-Missile Barrage missiles now track nearby targets, travel at 60 m/s instead of 15 and can lock up to five missiles onto one enemy, but individual missile damage drops. The Armor Overdrive version gains forward tracking, and the Thor team-up improves Unibeam's outer-ring damage.
  • Phoenix: Cosmic Flames and both parts of Spark detonation gain damage. Spark detonation no longer self-heals; it grants 5 bonus health for 4 seconds, stacking to 25. Endsong Inferno applies two Sparks instead of one, and the Hela team-up cooldown falls from 12 to 10 seconds.
  • Scarlet Witch: Chthonian Burst's area damage per shot falls from 40 to 35.

Strategists: Jubilee gains sustain and Gambit cycles cards faster

  • Adam Warlock: with Ultron, Cosmic Cluster's single-target healing rises from 16 to 18 and its enhanced explosion healing from 5 to 7.
  • Gambit: Healing Hearts and Breaking Spades charge in 7 seconds instead of 8. Ragin' Royal Flush searches within 30 metres instead of 40 and its extra jump boost falls from 500 to 300, while the Jubilee team-up extends Sparkling Staff from 1.5 to 2 seconds.
  • Jubilee: Sparking Sprint now heals her for 25 per second, while Dazzling Detonation's blind falls from 1.5 to 0.8 seconds. Her Blade team-up heals nearby allies for 15 per second over 6 seconds, and Firework Finale's field healing rises from 150 to 180 per second.

The patch also targets latency and interface errors

Winter Soldier's Trooper's Fist and Bionic Hook respond better under high latency, and Gorr receives the new Shadow Harvest sensitivity control. The profile interface also no longer labels detailed Emoji resources as costumes. These are the only bug fixes identified in the Season 10.5 patch notes; the rest of the release is new content, event scheduling and hero balance work.

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